The borders are 32 blocks (two chunks) from the village center, or 32 blocks from any village point of interest (a point of interest is any bed, bell, or job site block). The village size is always geometrically defined as a rectangle. However, new or unregistered villagers may choose this new location if it is closer. Each villager remembers their specific gathering site and goes there during mingling time, even if another gathering site is closer. If villagers and a bell are present but without housing, the villagers search for unclaimed beds rather than mingle.ĭuring a raid, the bell rings automatically.Īdding a bell at a location near claimed beds establishes a new gathering site, even if the village already has one. The bell must be within the village boundary to be considered a centerpoint of the village, therefore it needs to be located near at least one villager and one bed. If a player is in the village, a wandering trader can spawn from a claimed bell. When a bell is claimed, green particles appear above the bell and the bell is registered as a gathering site. The game utilizes villager breeding to try to maintain a 100% population level, so long as there are at least two villagers occupying it.Ī gathering site is where villagers spend their mingling time during the day and can be anywhere in a village, even if it is not located in the center. Players can use these mechanics to build artificial villages.Ī village needs at least one house and one villager to be considered a village. If the player is within 48 blocks of a bell (claimed or not) when a wandering trader is being spawned, the trader spawns within 48 blocks of the bell rather than the player.Ī village is defined through several mechanics: the village gathering sites, village radius, number of job sites, number of houses, villager population, population cap (maximum number of villagers that can live in the village based on available housing), cat population, and Iron Golem population. However, new or unregistered villagers may choose this new site. Villagers remember their specific gathering site and go to it during mingling time, even if another gathering site is closer. When a bell is claimed, green particles appear above the bell and the bell is registered as a gathering site.ĭuring a raid, a villager goes to gathering sites and rings the bell to warn other villagers.Īdding a bell establishes a new potential gathering site, even if the village already has one. Cats spawn around players in or near villages if enough beds (and few enough cats) are nearby.Ī gathering site is where villagers spend their mingling time during the day and can be anywhere in a village, even if it is not located in the center. Iron golem spawning happens if enough villagers haven't seen a golem recently, when gathered near a bell or panicked by zombies. Villager breeding succeeds if the birthing parent can path to an unclaimed bed with at least two empty blocks over its head. Population of a village is never measured. When an iron golem patrols the village, it frequently looks for a village subchunk within a 5×5×5 cube of itself to walk to. For example, when a villager is not in a village and needs to return to one, it sets out in the direction of increasing proximity. Mob AI uses these definitions in various cases. Subchunks in a 17×17×17 cube from village subchunks define degrees of proximity to a village. Rather, a village is defined by proximity to a village subchunk.Īny subchunk (a 16-block-high section of a chunk) containing a claimed bed, bell, or job site is considered to be a village, and all 26 subchunks in a 3×3×3 cube around it are considered part of the village.
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