This isn’t simply part of plan to cultivate more tourist traps, but to create places for locals to inhabit and enjoy. Reno is restoring its surviving traditional buildings, investing in its urban public realm, and celebrating its riverfront, public parks, and civic plazas again for the first time in decades. When private profits and public tax revenue are put on the table suddenly all sorts of things are possible. And Reno’s core, like so many other cities, is receiving attention from out-of-state developers who understand there’s pent up market demand for urban living. Reno leaders have finally figured out that a dead downtown is bad for the entire metro region. I always ask, “You mean someone planned this on purpose?” Yes. This full spectrum from downtown to the fringe suburbs is what some urban planners call the transect. Is it any different in your town? Probably not. Clusters of garden apartment complexes, ribbons of single family homes, corporate light industrial parks, hilltop executive estates, and mini self storage facilities dot the terrain. This is what most people really want and developers know that.ĭrive out a little farther in any direction and the landscape atomizes into isolated pods. It simply doesn’t matter what these places look like on the outside so long as there’s ample free parking and air conditioning. It’s an urban form that’s best experienced at sixty miles per hour. The “decorated shed” architecture and signage were lifted directly from Learning From Las Vegas. The Reno-Sparks Convention Center is a particularly poignant example of a suburban roadside tourist facility. This happened everywhere.Įventually new hotels were built out on the edge of town where guests would never need to be burdened with a failing downtown core. I could be describing almost any city in the country. All the more reason to wall off your prestigious hotel and entertainment complex. In Reno they were hotels and casinos.Īnd lo and behold the small shops died and rough trade lingered in the inky shadows. In other towns – perhaps yours – these were insurance companies or the headquarters of manufacturing concerns. There was no desire to afflict respectable visitors with street life. These insular worlds were connected by glass tubes and underground corridors. The exterior of these bunkers were either left blank or articulated with faux storefronts with inoperable doors and windows. Whole blocks of historic buildings were torn down to make way for surface parking lots, giant hermetically sealed compounds, and massive parking decks. Reno has a downtown core that’s been beaten to death for decades by the same forces that plagued most city centers. Whatever wonderful horrible thing you may crave or despise Reno has several excellent examples on offer. Reno is a Diane Arbus, Edward Hopper, Jane Jacobs Bermuda Triangle. I enjoyed exploring Reno through these very different eyes. Then a newly retired couple from the Los Angeles area wanted to kick the tires to see if Reno might be a good relocation spot. First, a young friend was leaving California for his home town in Connecticut and he wanted one last western nature adventure. But I found myself back there twice in the past month. It was just another forgettable generic one night stop over on a long drive to somewhere else. Yeah I figured it would put some people off.I was last in Reno, Nevada twenty years ago and I can’t say I had a strong opinion of the place. It doesn't change the quality of the game but some might not buy it if it's not widescreen. I'm sure it would take years to redo everything. I was wondering if there was reason you went 4:3. If there's anything else we can help you with please let me know. I do appreciate your comment and I'm glad you like the graphics. Honestly, this is my biggest regret while designing Epiphany City, and I really feel bad that we can't do much about it. Our current aim is to remove the side bars for windowed mode only, but still allow the option to fullscreen with the black side bars. Plus there is one secret gameplay reason for why the screens are like this, but I can't tell you about that until after you've completed the game =P. And even if we did, the gameplay would be affected in every area. Making it true widescreen would stretch all the assets we have and make the game look awful, so aside from re-drawing every background in the game (which would take years) we can't really fix that issue. Hey graphixela, unfortunately you're correct it won't be true widescreen. With the nice graphics it would look great widescreen with all the extra scene detail. I'll play the full game anyway but it's looks weird. Originally posted by graphixela:It'll never be true widescreen then? I payed the demo and liked it.
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