Not only do they demystify the creation of art, they always result in actual works of art!! This is typically a lead-learner activity for us – I love to sit next to my kids and feel like an artist, too. We all LOVE watching and participating in Nana’s art videos. If you are looking for One Thing More for Latin with your learners, here it is.Īnd I am adding art tutorials during little-kid rest time. We have hand motions we do to help us remember the beginning of each conjugation, as well. We will be using Rainbow Latin Conjugations in our few minutes of review. UPDATE: If you are looking for our Actual Plan for Cycle 3, it is here! Mondays Thus, this Actual Plan for Cycle 2 will fill you in on what we will do that relates to Classical Conversations. When I introduced our Simple Classical Conversations Reveiw, I told you how simply and quickly we got memory work review in. We also have a very-interested 3 year-old and a 2 year-old (who requires much attention to stay out of trouble). We have been part of CC since we began homeschooling 4 years ago. I currently have 2 CC age students: a 3rd grader and a 1st grader. In case you are wondering where we are on our Classical Conversations journey, here are the details of our homeschool. But there are many more hours in the day and there are things our kids will attach themselves to – and sometimes that is school-related (bonus!) Why not offer them a simple feast of activities to engage their brains in the direction of the grammar they are learning each week? So, today, I am hoping to help you simplify the add-ons to the grammar.īy the way…I fully subscribe to the idea that the grammar is enough! It truly is. And I also have begun to share the One Thing More ideas I have for adding on to the science, geography, OR history portion of our year. Promise! I have already shared here our routine for Grammar review with Classical Conversations. And this time, I am really…no really, planning what we are going to actually do.Īnd it may surprise you to know that it is super simple! Our Actual Plan This is our second time through Cycle 2 for Classical Conversations. Well, I don’t want to burst the beautiful bubble you have fashioned for yourself and your family…Īnd real life is a bit more complicated than any lesson plan can parse. Or maybe you are still in that hazy-headed place where all plans are perfect and every day of the next year will hold happiness in the palm of its hand because you did it ALL. Hey, planning parents (waves)! Don’t you just love the process of planning for the next school year? The activities, the crafts, the projects, the copywork! And do you ever look back over those carefully crafted plans and think, “When are we ever going to have the time to do all this?” Same relic can be added multiple times.UPDATE: If you are looking for our Actual Plan for Cycle 3, it is here! Grants, writing all instead of the ID grants all relics. Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs Pop IDs can be read by hovering over a pop in the population tab.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals all IDsĪctivate_ascension_perk ap_mind_over_matterĪctivates the triumph effect of Īctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10Īdds of loyalty from, default 10. If a modded starting system was not used, the player's starting science ship will always be 0. Ship IDs can be read by hovering over a ship in the fleet window.If a modded starting system was not used, the player's empire will always be 0. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Most IDs are predefined and can be found on the ID page.
0 Comments
Leave a Reply. |